![]() ![]() As a result there was no pooling of patrons, so the problem went un-diagnosed for the remainder of the level. The main reason it went un-noticed is because technically the patrons were being served, they just refused the service and moved on because the price was too high. There were in-game signals showing that the prices were too high, and had I adjusted them down I would have been able to re-engage that revenue stream. Now if I had slowed things down a bit and done some more due diligence on incoming customers, I would have likely avoided this issue. While this seemed to work fine for a number of services, one service that eventually ground to a halt was the bar itself. I was searching for ways to squeeze more money out of my existing customers, so I decided to start upping the prices on all of the services. However, upon further investigation I eventually discovered that I made one major mistake that probably added a good 10-15 minutes to the time it took to complete the level. Fortunately, by the time I got to the “fast-forward” stage of the level, most of my staff was being paid a fair wage. The bad news is, my conservative approach resulted in me taking over 5 years in game to complete the level. Once I had solved the log-jam issue, I was able to cross the revenue to expense generation break-point, and over time win the level. This allows for higher throughput, and ultimately results in patrons spending more money per time spent throughout the tavern as a whole. While there may be better ways to optimize the gamblers den from an internal revenue generation stand-point, my goal was to simply prevent the den from becoming a bottleneck. The solution to this problem was to pack the den full of smoking chairs since they are the most space efficient way to pack more people into the den. This is because the gamblers den is one of those services that is fairly class agnostic when it comes to patron types, so it is often in very high demand. ![]() The service that was giving me the most trouble in the garden of zen was the gamblers den. For example if there is a lot of pent up demand at the gym, then essentially your warrior class patrons will stop spending money the moment they hit the backlog at the gym. If you aren’t careful, you’ll have entire classes of patrons getting backed up at a single service, which essentially results in a large portion of your stream grinding to a halt. ![]() The big problem I kept running into during all of my attempts was certain services getting log-jammed. However, on my third attempt I was able to put together a strategy that finally worked. I decided to take a bit more of a measured approach during my second attempt(which was not recorded), but ultimately ended up the same place. I actually ended up rage quitting in the middle of my first attempt once it became clear that my debt ridden bar was not coming out of the hole it was in. It took me 3 attempts to finally tackle this beast. This level should be called the “Garden of Rage”. ![]()
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